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4 Corners Call Your Shots Last Pocket Red Ball Last
10 Shot Clear The Table Low Power Revenge
Anyones Game Default 8 Mystery Pocket Smurf Balls
Around The World Flawless No Corners Speed Pool
Bank The 8 Forbidden Pocket No Easy Shots Stripes/top - Solids/bottom
Bar 8 Rules Fuck Thy Neighbor No English Suicide
Bootem Full Power Pick Your Poison T.D.s Pick
Bootem - Bankout Inviters Choice Pinch Hitter Topless
Bootem - Blackout Kick The Cue Rack-n-Run V-icious Pool
Bottomless Killer Rainbow Wake-n-Bake








4 Corners

Played on Protected/Rated table. This game is played like regular EXCEPT you can only sink balls in the corner pockets, and that is to include the black ball. If a ball is potted in one of the middle pockets, tap and give up BIH to your opponent.
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10 Shot

Played on Protected/Training table. Object of the game is to sink as many balls as you can in 10 shots. Break does not include one of the 10 shots BUT the balls potted during a break do count towards total. If you scratch, thats -2 from your total, if you sink the black ball, thats +2 to your total. In the event of a scratch there is no BIH and ball goes back on center of line. Scratch on break counts as -2. After 1st person shoots, then the roles are reversedm obviously. In case of a tie, take 10 shots and do it again.

When keeping score for your opponent, start with the break "B" and the score, example, if player makes 1 ball on break:
             (thats the shot count-->) B - 1 (<---- Thats the score count)
                                       1 - 2
                                       2 - 3     etc...

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Anyones Games

Played on Protected/UNRATED table. This is played just like regular 8, but here's the fun part, when/if the T.D. pops into room(table), you must immediatley stand and switch seats with your opponent, no matter how far along the game is. If the T.D. see's you take a shot, the game is over and you lose. T.D. may show up as many times as they wish, or not at all.
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Around The World


Played on Protected/Rated table. This is played like regular 8, except when you get to the 8 ball, Who ever shoots at the 8 first must try to sink the cue in the top middles pocket. If ball is missed, no matter who takes 2nd shot has to try to sink the 8 in the top right pocket. 3rd attempt at the 8 must be towards the bottom right pocket. And so forth until someone sinks the 8 ball in correct pocket. Pockets are to be attempted going in clockwise order, starting from top mid. If 8 ball is sunk in another pocket other then what is next, you lose.
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Bank The 8

Played on Protected/Rated table. Played just like reg8, except when you get to the 8 ball, you must bank the ball 8 ball and sink it that way. Hitting the cue off the rail (kicking) and into 8 ball will not count, unless the 8 ball then banks a rail and into pocket.
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Bar 8 Rules

Played on Protected/Rated table. Played like reg 8 with a few exceptions. You must call ALL your shots, no slop allowed. If you slop, u must tap and give your opponent shot. There is NO BIH EVER. If your opponent scratches, the you can place cue ball anywhere in kitchen (left of the line on table) and u have to shoot at balls to the right of the kitchen, unless you are kicking cue back to a ball within the kitchen. Onbreak, if you hit 8 in on break you WIN. If you knock in any balls on break then that balls set is now yours. If you knock in one of each set, then you get to choose. If you scratch while on the 8 ball YOU LOSE! Even if you didnt put the 8 in when you scratched. In the event that you do scratch on 8, you must forfeit and give opponent win.
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Bootem

Played on PRIVATE/Training table. T.D. Will create table and invite all players to one table. T.D. Will break up balls and the players begins to shoot once the T.D. stands and gives the OK. Players will sit, take one shot, and stand, unless player misses, scratches, or RESETS table, then that player will be booted off table and out've of tourney. Object is to be the last player standing without having missed or fouled. Shooting order will be alphabetical, by screen name, as seen in table player list lower left side of table. There is no BIH so if the player before you scratches and is booted, cue ball goes back on center of line.

Another variation on the game is to shoot in revearse "revearse shootem bootem." It's up to the T.D. what rules will be.
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Bootem - Bankout

Played on Private/Training table. Exactly like bootem, but in this case if you call for a bank and make it, you get to choose a player for T.D. to boot. You should shoot after you call the bank, and T.D. gives "ok" or something, so you know TD witnesses bank. This is all about fun and skills, so don't get butt hurt if someone chooses you to be booted.
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Bootem - Blackout

Played on Private/Training table. Just like bootem but in this case, if a player sinks the black ball, that player chooses an opponent to boot.
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Bottomless

Played on Protected/Rated table. Rules are same as reg 8, except you can ONLY sink balls in the top 3 pockets. If you sink a ball in one of the bottom pockets you must tap and give up BIH. If you first pot a ball in the top pocket, then one of you balls falls in a lower pocket, you can continue to shoot, since you first made a legal shot.
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Call Your Shots

Played on Protected/Rated table. Played like regular, but you must type you shots before you shoot. That is to include ball color/s , banks and/or combo's. If you sink a called shot and another ball goes in, you may continue with your turn. If ball goes in wrong pocket, tap and give up BIH.
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Clear The Table

Played on Protected/Training table. (AKA Least miss RnR) Object of the game is to pot all of the balls, and clean table in least amount of shots. Your opponent will keep count of score in chat area, counting the number of shots taken. If you scratch you add +1 to you shot count, and ball goes anywhere to left of line. This also counts on break, so if you scratch on break, you get +1 to scaore, and BIH. This is the only time you get BIH is scratch off break. In case of tie, play one rack each of Rack-n-Run.
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Default 8


Played on Protected/Rated table. Played just like regular 8, except the 8 ball must be potted in top middle pocket (The default location of the red call arrow).
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Flawless

Played on Protected/Rated table. Played like a good ol' game of reg 8, except if you give up BIH/foul. You lose! You must request "cancel" of game and report loss in lobby.
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Forbidden Pocket

Played on Protected/Rated table. Played like reg 8, except at start of your match T.D. will announce which pocket/s are "blocked." If you sink a ball in one of these forbidden pockets you must give up BIH. 8 ball must go in any open pocket, if it sunk in forbidden pocket that player loses.
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Fuck Thy Neighbor

Played on Protected/Rated table. Played just like Reg 8 except on 8 ball, your opponent tells you which pocket you must pot the 8 ball, and the otherway around.. You can't shoot at the same pocket twice. If a ball is sunk in another pocket other then what opponent tells you, you lose.
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Full Power

Played on Protected/Rated table. Played as reg 8 but every shot must be at full power. When shooting, hold the cue back and hold for a couple seconds, so that your opponent see the power bar, in the red.
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Inviter's Choice

Person announced first/or to the left, invites opponent and also chooses what the game will be. Inviter can choose 1 or a combo of tourney, and that is to include timed games. It is possible to play RnR, 10 shot, or 1v1 killer.
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Kick The Cue

Played on Protected/Rated table. Played just like reg 8, until you reach the eight, you must bank/kick the cue off rail, to hit 8 into pocket for win. If 8 goes in any other way, you lose.
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Killer

1v1v1 Played on Private/Training table created by T.D. and T.D. will invite all players
1v1 Played on Protected/Training table.
Game is played exactly like Boot'em except in Killer you get 3 "lives" or chances to miss/scratch. In 1v1v1 T.D. will keep track of lives. Last player standing wins, in 1v1 player who wins advances to next round. Fisrt player announced will break and take 1 shot then stand. Opponent will take one shot and stand, and so on till one player remains "alive." Be brutal to your opponents ;)
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Last Pocket

Played on Protected/Rated table. This is played as a game of reg 8 except the eight ball must be pooted in the same pocket as you last ball before shooting at the 8. Please type pocket so your opponent knows which pocket your shooting for, just in case they miss which pocket you hit last. Also it serves for a reminder for yourself, cause if you're as high as I am sometimes, it's good to have that as a reminder. Pot cue in any other pocket then you last, you lose.
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Low Power

Played on Protected/Rated table. Game is reg 8 except all shots must be taken at low power. Thats 4 bars (yellow on power bar) or less, hold cue for a couple seconds so opponent can see the low power on power bar. In case you shoot at a higher power, tap and give up BIH to your opponent.
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Mystery Pocket

Played on Protected/Rated table. Played as reg 8, but in this case you must ask T.D. for a pocket in which to sink the 8. That will be your pocket for the rest of the match. Sinking 8 in any other pocket will be a loss.
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No Corners


Played on Protected/Rated table. Just like the name states, no corners, all balls must be potted in one of the 2 middle pockets. That is to include the 8. If any balls go into a corner pocket, you must give up BIH, unless you first sink a ball in a middle pocket, then you can continue play. If 8 ball goes in a corner, you lose.
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No Easy Shots

Played on Protected/Rated table. All shots must be either combo, bank (but not off adjacent rail) or a kiss off a ball into another. If an easy shot is made, you must give up BIH, in the case of 7 easy shots, you are DQ'ed.
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No English

Played on Protected/Rated table. Played like regular 8, except you may not use any english/spin. If you forget with your stoned ass,and use english, give up BIH.
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Pick Your Poison

Played on Protected/rated table. At the beginning of the match you must choose a pocket for your opponent to sink the 8 ball in, and vise versa. 8 Ball going in anyother pocket is a loss.
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Pinch Hitter

Played on Protected/UNRATED table. PLay as reg 8, but when you reach the 8 ball, you must ask someone in tourney (includes your opponent), or T.D. to take make your 8 ball.
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Rack-n-Run

Played on Protected/Training tables. In RnR, each player is to sit, rack em up, and shoot till you miss/scratch. You can knock ANY ball in any order, so long as you dont miss. Keep track of the # of balls sunk during your turn, for every rack. Balls that are made before a scratch do count towards total. If you scratch on the break, cue ball goes back on center of line. Usually played @ 3 racks, but T.D. will specify # racks. If in one turn you clear an entire rack without missing/scratching, then reset table, and keep shooting, until you finally miss.
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Rainbow

Played on Protected/Rated table. The object is to pot every ball in order of the rainbow:

If a ball is potted out've order, you must give up BIH. If you sink a ball out've order BUT sink a correctly ordered ball as well, you continue with your turn. First to complete rainbow and then sink 8 will win.
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Red Ball Last

Played on Protected/Rated table. PLayed just like regular 8, but you cannot sink the red ball until it is the last ball left in your set before the 8. If your opponent sinks your redball, then you can continue on playing like regular. If you knock in your own red ball before it's last, Tou Lose!
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Revenge

Played on Protected/Rated table. Play is same as reg 8 until you reach the black ball. When you reach the 8, your opponent will tell you how to sink your 8 ball in 1 of 3 ways: banking it, choosing a pocket, or full power shot. Double and triple banks cannot be specified. You CANNOT have your opponent try for the same shot twice in a row. You cannot make your opponent shoot for a declared pocket in one turn, and then a different decalred pocket on the very next turn, must be banked or a full power shot. If 8 ball is sunk in any other matter then specified by your opponent, then you lose.
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Smurf Balls


Played on Protected/Rated table. This is exactly like RBL except in this case, the Blue ball must be saved for last. Same rules apply as red ball last.
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Speed Pool

Played on Private/Training table, created by T.D. All matches will be reported at table by T.D. as well. You get 60 seconds to shoot in as many balls as possible. If you pot more then your opponent you move on to next round. T.D. will keep time and score. If you scratch your turn ends.
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Stripes on Top
&
Solids on Bottom

Played on Protected/Rated table. In this game, you must make all stripes in top 3 pockets if you are stripes, or all solids in bottom 3 pockets if you are solids. If one of your balls goes into the wrong pockets designated for your set, give up BIH to your opponent. If at first one of you balls falls correctly into your sets pocket and then one falls into the wrong set, you still continue with your turn. 8 ball must follow your set's pockets as well, if you're stripes sink 8 in top half, stripes, black goes in bottom half. If black goes in the wrong half, you lose.
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Suicide

PLayed on Protected/UNRATED table. Object is to be the first to sink the 8 ball. There is absolutely no BIH. If theres a scratch ball goes back on center of line. Usually played as a best of 3.
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T.D. Picks

Tourney types are picked by T.D. each round, and tourney types will be unknown until the start of each round. Please wait for T.D. to announce tourney type before starting any games.
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Topless

PLayed on Protected/Rated tables. All balls in this game, must be sunk in the lower 3 pockets. Rules are the same as Bottomless.
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V-icious Pool

Played on Protected/Rated table. In this tourny, you may only sink balls in the top left, bottom middle and top right pockets (these are a "V" shape on table with the pockets). If you pot a ball in one of the other 3 pockets, give up BIH. If one of your balls goes in the correct pocket first, then into a wrong pocket, play continues. 8 ball must be sunk in one of the 3 "V" pockets as well.
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Wake-n-Bake

Played on Protected/Rated table. Ahhhhhh wake n bake, here you must sink green ball before anyother ball, an then save red for last before the black. If one of the 2 balls goes in on break, ie. green in on break of your set, play as regular, bt save red for last. If your opponent knocks in one of your balls, play as you would with the remaining ball in correct order. If you knock in one of your own balls out of order, then you lose.
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